A new gallery is a big event for London's Science Museum. As one of the oldest purpose-built science museums in the world, its collection has long since outstripped its South Kensington site; barely five per cent of its holdings are on display at any one time. The rest lurks in two impressive store facilities, one in Blythe House in West London and the other in a group of hangars in Wiltshire.

The fast pace of technology and museology has made it hard to keep up, but this week saw the opening of one of the museum's most ambitious permanent galleries to date: 'Information Age: Six Networks That Changed Our World'. Housed in 2,500 sq m of space (the former shipping gallery), it's been designed by Universal Design Studio and houses some 800 objects from the copious collections.

'It's the most important architectural project the studio has done,' says Jay Osgerby, who along with Edward Barber set up the interiors offshoot of their award-winning studio BarberOsgerby. For the Universal Design Studio team, led by its director Jason Holley, the brief was far-reaching and demanding. For a start, the artefacts range massively in scope and scale, and the curatorial ambitions of the space had to tackle six interlinked stories of the technologies that - in most cases - continue to shape our daily lives.

First impressions are of a large, sober space, finished in grey, white and black, almost mimicking the blankness of consumer electronics - boxes that only spring to life when they're filled with current and the human interactions they were designed for. For designers and curators, the challenge has been to imbue each object with both the spirit of its age and the connections it created.

At the centre of the gallery are some of the star exhibits, arranged around the vast Rugby tuning coil, a vast and highly sculptural transmitter that one belched very low frequency transmissions to Britain's global submarine fleet. 'It almost looks medieval,' Barber notes, and it's not hard to see why this object is so appealing, especially to designers. Around it sit more major displays, from the BBC's first ever radio transmitter through to Alan Turing's first computer, a Soviet-era supercomputer and its American counterpart, the Control Data CDC 6600, and a spindly model of the Shukhov TV Tower in Moscow.

Alongside these sit great chunks of equipment, from telephone exchanges, through to recording studios, supercomputers, telegraph machines, GPS satellites, and cell towers, as well as quirkier individual objects - a mobile phone booth from West Africa, Tim Berners-Lee's NeXT cube desktop (the very machine on which the World Wide Web was created), a server rack from the early days of Google (complete with low budget chipboard insulation) and a Streetview bicycle (no prizes for guessing one of the key sponsors).

There are many interlocking stories to tell, but the gallery begins its story with the first transatlantic cable of 1858, a monumental engineering effort that lasted all of three weeks before it failed. A modern gallery also has to straddle the world of sacred objects in glass cabinets and the desire to touch, handle, operate and prod. Universal Design Studio has surmounted this with a new type of display cabinet, overlaid with a transparent touch screen and rich animated graphics.

The space is also anchored by four 'storyboxes' - interactive spaces filled with specially commissioned artworks about facets of the objects on display. 'There were fierce battles between certain curators about which objects were displayed,' Ed Barber admits, explaining how everything that was included had to have its own story.

The setting certainly accentuates the fetishistic beauty of old school computers, be they 8-bit home micros or the vast installations that clicked and whirred away in their Cold War bunkers, or the sheer complexity of everything from Lyons Electronic Office - the world's first dedicated business computer, created to run a network of tea rooms - to £7m worth of surplus communications satellite.

The gallery is a snapshot of two centuries and it would take many days to soak up in its entirety. Universal's calm, considered spaces are part installation, part homage to technology past, helping focus on the hidden systems we all take for granted. You'll certainly come away with a far greater respect for the power of the device in your pocket.

TAGS: TECHNOLOGY, MUSEUMS