V&A announces major video games exhibition and residency
Video games are about to level up as the Victoria and Albert Museum in London announces a major exhibition dedicated to the medium, opening later this year. ‘There is a wealth of creativity to explore, from the craft of the studios to the innovation of the audience as players,’ explains V&A director Tristram Hunt, who considers video game design as ‘one of the most important design disciplines of our time.’
The V&A exhibition will focus on video game design from the mid-2000s, and while this will mean the stunning omission of history-making games such as The Legend of Zelda: Ocarina of Time (1998), there will be plenty else to feast the eyes on, from concept art to moving footage, prototypes, character design sketches, and interactive installations.
Highlights will include glimpses into the creative process Nintendo’s Splatoon (2015), and of The Last of Us (2013) – a breathtaking post-apocalyptic marvel from Naughty Dog (a sequel is currently in the works). Also on view will be the painstakingly accurate recreation of the continent of Westeros from Game of Thrones in Minecraft, and a section exploring DIY arcade games and grassroots gaming culture.
Video games are big business. The eSports industry alone cracked the $1 billion mark last year, earlier than predicted (footage from the League of Legends World Championships will be shown as part of an immersive installation at the exhibition). Independent studios will get their dues too: take Cardboard Computer’s Kentucky Route Zero (2013), a magical realist adventure game. Its parallax scenography draws on brutalist architecture, theatre, set design, typography and – surprisingly enough – René Magritte’s 1965 optical illusion painting La Blanc Seing (The Blank Signature).
‘Video Games: Design/Play/Disrupt’ will be jointly curated by Marie Foulston – who arguably holds one of the world’s most enviable museum posts as the V&A’s Curator of Videogames – and Kristian Volsing, research curator. Pernilla Ohrstedt Studio will oversee the exhibition design, with support from Squint Opera (AV design), Julia (graphic design) and Coda to Coda (sound design). To coincide with the exhibition, the V&A is also inviting applications from UK-based artists, designers or makers involved in the video games scene for a Videogames Residency, which will run from 15 October 2018 until 15 June 2019.
Still from Journey, 2012-2014, developed by Thatgamecompany.
While it may seem an unlikely move by the 166-year-old institution, it’s not the first prestigious art museum to do so. The Smithsonian American Art Museum in Washington DC staged an exhibition in 2012 exploring the 40-year evolution of video games as an artistic medium, and the MoMa in New York has a number of video games (and a console) in its permanent collection.
‘There is a rich universality to video games in contemporary culture,’ adds Hunt. ‘This is the right time for the V&A to be building on our active interest in video games to investigate this exciting and varied design field at the intersection between technology, engineering and broader visual culture, presenting the influences, inspiration and debates that define it.’
Le Blanc Seing, 1965, by René Magritte. The Belgian surrealist artist’s optical illusion painting directly influenced the parallax scenography a forest scene from magical realist adventure game Kentucky Route Zero, 2013, by Cardboard Computer.
Kentucky Route Zero, 2013, by Cardboard Computer.
The building of the continent of Westeros from Game of Thrones in Minecraft (pictured here, Winterfell from WesterosCraft) represents the pinnacle of what is possible to create virtually. Footage will be shown of the vast scale and incredible detail of the engineering and construction created by a dedicated community of hundreds of people working collaboratively to build castles, mountains and cities, block by block.
INFORMATION
‘Videogames: Design/Play/Disrupt’ will be on view 8 September 2018 – 24 February 2019. The exhibition is supported by the Blavatnik Family Foundation. For more information, visit the V&A website
Receive our daily digest of inspiration, escapism and design stories from around the world direct to your inbox.
-
Wallpaper* Design Awards: why Sharan Pasricha is 2026’s Best HostWe salute the Indian-born, London-based hospitality entrepreneur who can’t stop thinking about ways to upgrade how we live, work and connect
-
Wallpaper* Design Awards: London’s V&A East Storehouse is Launch of the Year 2026Designed by Diller Scofidio + Renfro, the V&A family’s latest outpost turns the museum concept on its head, offering a revolutionary peek into the daily life of the institution’s Wunderkammer of a collection
-
From jet bikes to electric speedsters, the CES debuts that might just flyCES 2026 brought new releases in the world of mobility tech, including a host of automotive AI innovations. We’ve rounded up the show's key debuts
-
Out of office: The Wallpaper* editors’ picks of the week'Tis the season for eating and drinking, and the Wallpaper* team embraced it wholeheartedly this week. Elsewhere: the best spot in Milan for clothing repairs and outdoor swimming in December
-
Out of office: The Wallpaper* editors’ picks of the weekFar from slowing down for the festive season, the Wallpaper* team is in full swing, hopping from events to openings this week. Sometimes work can feel like play – and we also had time for some festive cocktails and cinematic releases
-
The Barbican is undergoing a huge revamp. Here’s what we knowThe Barbican Centre is set to close in June 2028 for a year as part of a huge restoration plan to future-proof the brutalist Grade II-listed site
-
Out of office: The Wallpaper* editors’ picks of the weekIt’s wet, windy and wintry and, this week, the Wallpaper* team craved moments of escape. We found it in memories of the Mediterranean, flavours of Mexico, and immersions in the worlds of music and art
-
Each mundane object tells a story at Pace’s tribute to the everydayIn a group exhibition, ‘Monument to the Unimportant’, artists give the seemingly insignificant – from discarded clothes to weeds in cracks – a longer look
-
Out of office: The Wallpaper* editors’ picks of the weekThis week, the Wallpaper* team had its finger on the pulse of architecture, interiors and fashion – while also scooping the latest on the Radiohead reunion and London’s buzziest pizza
-
Out of office: The Wallpaper* editors’ picks of the weekIt’s been a week of escapism: daydreams of Ghana sparked by lively local projects, glimpses of Tokyo on nostalgic film rolls, and a charming foray into the heart of Christmas as the festive season kicks off in earnest
-
Wes Anderson at the Design Museum celebrates an obsessive attention to detail‘Wes Anderson: The Archives’ pays tribute to the American film director’s career – expect props and puppets aplenty in this comprehensive London retrospective